Irrational is working on an expansion to swat 4.Ĭomputer Gaming World magazine reports the following about the expansion: Which will hopefully will be better support than they did with the current Swat 4 game. What is going to happen this that there will be a Dev Team that will be working on this expansion. Edited Septemby lunamonkeyĪctually this is not a rumor. # When you ask someone to walk through a door, they go take the direction that you are looking at the door, and don't come around the back. (Best example I can think of is The Sims. # Option to queue commands, as well as the default to overwrite commands. # Better reflections, They are worse than in Swat 3. I don't think you can remotely restrain someone at the moment, or remotely report back to base. # Make more commands available when "remote controlling" people. IE: not just stay in one room, and walk around a bit more. # Use of stones / cans / for distracting people Too many hotel / autoshop style settings. # The tazer effective distance longer, without making it unrealistic. I was just wondering if they did make one, what would you want included? This game got me an entry on the Internet Movie Database, of which I was very proud.Computer Gaming World magazine is apparently claiming to have received confirmation on the expansion from insider sources - nothing has been officially announced by SWAT 4 publisher Vivendi - who have revealed a February 2006 date for the add-on that will introduce new weapons and would presumably feature a new single-player campaign and maybe multiplayer additions. I was also in charge of researching the new weapons and equipment for the expansion, intended to fill the niches in the original game’s equipment selections. Getting a realistic tone while still selling the narrative was difficult. Writing effective dialogue for the perpetrators was a challenge as they were limited to a handful of bite-sized phrases. The climax of the game sees the player and his crew raiding the brothers’ hideout, uncovering crate after crate of high-powered firearms. Drug dealers, religious zealots, professional bank robbers, everybody got whatever they wanted… for a price. A criticism of the original game was that the missions didn’t have a linking narrative, and I was tasked with creating a story thread that ran through all the missions for the expansion.Įnter the Stetchkov brothers, Bulgarian gun runners who were providing weapons to groups across the city. It was my first opportunity to do some real writing work. The Stetchkov Syndicate was an expansion to the original SWAT 4 game made by Irrational Games in Boston.
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